Page updated on: 28/08/2022, 22:03:34 BST
Nicolas Gonzalez Zamora, also known as 'Plopski' is a CSGO player from Sweden. Plopski currently plays for Ninjas in Pyjamas. Learn more below about Plopski's updated CSGO settings and gear below.
Team:
Ninjas in Pyjamas
Country:
Sweden
Name:
Nicolas Gonzalez Zamora
Current Game:CSGO
Here's a quick overview of Plopski's gear. If you want to know more about Plopski's gear and settings, scroll down below. Make sure to leave a comment if you find anything out of date or incorrect.
dpi | 800 |
---|---|
sensitivity | 1.5 |
edpi | 1200 |
zoom sensitivity | 1.2 |
hz | 500 |
windows sensitivity | 6 |
raw input | 1 |
mouse acceleration | 0 |
drawoutline | 0 |
---|---|
alpha | 255 |
color | 0 |
blue | 255 |
green | 255 |
red | 0 |
dot | 0 |
gap | -3 |
size | 2 |
style | 4 |
thickness | 0 |
sniper width | 1 |
cl_crosshair_drawoutline 0; cl_crosshairalpha 255; cl_crosshaircolor 0; cl_crosshaircolor_b 255; cl_crosshaircolor_g 255; cl_crosshaircolor_r 0; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 2; cl_crosshairstyle 4; cl_crosshairthickness 0; cl_crosshair_sniper_width 1;
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 0;
cl_bob_lower_amt 5; cl_bobamt_lat 0.4; cl_bobcycle 0.98;
fov | 68 |
---|---|
offset X | 2.5 |
offset Y | 0 |
offset Z | -1.5 |
preset pos | 3 |
shift left amt | 1.5 |
shift right amt | 0.75 |
recoil | 0 |
right hand | 0 |
lower amt | 5 |
---|---|
amt lat | 0.4 |
cycle | 0.98 |
resolution | 1920x1080 |
---|---|
aspect ratio | 16:09 |
scaling mode | Native |
color mode | Computer Monitor |
brightness | 130% |
display mode | Fullscreen |
global shadow quality | High |
---|---|
model texture detail | High |
texture streaming | Disabled |
effect detail | Low |
shader detail | Medium |
boost player contrast | Enabled |
multicore rendering | Enabled |
multisampling anti aliasing mode | 4x MSAA |
fxaa anti aliasing | Disabled |
texture filtering mode | Bilinear |
wait for vertical sync | Disabled |
motion blur | Disabled |
triple monitor mode | Disabled |
use uber shaders | Enabled |
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